Thursday, February 7, 2013

Week 4 summary

Not much progress was made on the actual level for this week. Instead, I reviewed some basics of Kismet in  preparation for the coding I will have to do in order to pull off some of the actions required for the prototype. I also learned a bit about physics volumes and can confirm that it looks like I'll be able to use them in order to accomplish the bulk of what I need for the prototype.

Right now, however, I'm caught between several different solutions. For some of the levels, the player will be able to change the weight of the avatar, which is effectively the main puzzle-solving mechanic for the game. In order to accomplish this, though, I'll need to determine how to handle switching between different physics volumes. The best option currently is to construct different sets of physics volumes and then set each of those to activate/deactivate at the player's command, giving the illusion that the player is changing rather than the player's environment.

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